Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect
You peer into all the possible futures and choose the one that is about to happen. For the next 12 seconds you know exactly what’s going to happen next. Any spell/melee/ranged attack rolls on you have disadvantage. You also have advantage on saving throws of spells or abilities (such as rolling to see if you are knocked prone)