Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

Choose one willing creature you can see within range. The target instantaneously sprouts magnificent horns from its forehead allowing them to rush at their enemies. 

On this turn and subsequent turns you can use your bonus action to charge forward 20ft in a flash of speed hitting anything in your path. Any target that is hit in your rush must make a strength saving throw, on a fail the target takes 2d6 bludgeoning damage is be knocked prone. On a success the target takes half damage and is not knocked prone.

The damage deals an extra 2d6 to structures. If the damage dealt doesn't destroy the structure, the target under this spell doesn't move past it.

At Higher Levels: When you cast this spelling using a 5rd level spell slot or higher, the damage increases by 1d6 for each slot level above 4nd.

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2020 3:23:46 AM
1
0
1
Coming Soon
8/12/2020 2:12:04 AM
2
0
--
Coming Soon

Spell Tags: Damage Buff Movement Combat

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Jabub

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