Level
3rd
Casting Time
2 Actions Ritual
Range/Area
Sight ()
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

When casting this spell, the caster receives a surge of what feels to be electrical energy. This energy, upon casting of the spell, leaves the caster, and strikes one target that the caster can see. This spell requires the caster to speak the Dwarven language, or the language of the Kalkh. The target must succeed on a DC 10 Dexterity save in order to dodge, or a DC 15 intelligence to redirect in a direction chosen by the target (DC 20 Intelligence save required in order to redirect back to the caster), else the target receives 2d8 shock damage. Upon a successful redirection to the caster, the damage is changed to 1d12.

When cast as a ritual, the material component is changed to require salt, gunpowder, tinder, matches, and blue gems totaling in value of 250 gp. The ritual requires at LEAST two participants, each of which must have an Intelligence or Wisdom skill at 15 or above. Upon a successful ritual, 1d6 targets in a 60 foot radius are struck with lightning for 2d12 damage.

For a cast at level 4, damage for single cast is changed to 2d12, with an extra 1d12 for each level.

For a cast at level 4 ritual, the cost increases by 50 gp, the number of targets increases to 1d8, 1d10, 1d12, 1d20, then to all targets at level 7. Damage is increased to 2d20, with an extra 1d20 per level above 5.

Available For: Druid (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Rogue (Legacy) - Arcane Trickster (Legacy)

ThrowAwayToon

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