Push one target (Large or smaller) within range, with a blast of Force power, they must make a Str check against your spell save DC. On a fail, they are moved 15 ft. in any direction and take 1d6 of force damage. On a successful save, nothing happens.
If the target is moved they must also succeed on a Dexterity saving throw or fall prone.
If the target hit a solid rooted object or a structure they take 1d8 of bludgeoning damage.
If the target is Huge they have advantage on the saving throw. Gargantuan and Colossal creatures can’t be affected by this spell.
At level 5, the damage increases to 2d6 (20 ft. max). At level 11, the damage increases to 3d6 (25 ft. max). At level 17, the damage increases to 4d6 (30 ft. max).
At level 11, the bludgeoning damage increases to 2d8.
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