You race forward 15 feet in a straight line in the direction of your choice, leaving a plume of fire behind you as you go. While you are using this movement, you do not provoke opportunity attacks, and moving through difficult terrain doesn't cost you extra movement.
Any creature within 5 feet of your trail of fire must make a Dexterity saving throw or take 1d6 fire damage.
As part of casting this spell, you may attempt to target a creature you can see that is up to 30ft away and attempt to race towards them, hitting them directly. The creature you target must make a Dexterity saving throw or take 2d6 force damage + 2d6 fire damage and be knocked prone on a failed save. On a successful save, the creature takes half as much damage and is not knocked prone. Upon hitting this creature, you will be stopped where you hit them, whether or not you have traveled the full distance that you can go.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 2d6 per each damage type, and the distance you can travel with this spell increases by 15 feet for each slot level above 3rd.
* - (a small piece of burnt rubber)
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