Level
3rd
Casting Time
1 Action
Range/Area
Touch 30 ft. (25 ft. *)
Components
V, S
Duration
5 Minutes
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You slam a patch of ground with both arms, heating the ground in front of you to the point of melting, and causing a wave of molten terrain to erupt from the ground and spread forward in a wave, coating everything in its wake in lava. The ground must made of dirt or some type of stone.

The wave starts from the point you slam and rolls forward in a 25ft cone. Any creature in the way of the wave must make a Dexterity saving throw against the caster's spell save DC, taking 4d10 fire damage and being pushed to the end of the cone on a failure. On a success, the targets take half the damage and is not pushed.

After the wave reaches the end and crashes, the area of effect is still covered in lava for 5 minutes, counting as difficult terrain and dealing 2d8 fire damage to creatures that move through the area or start their turn in it.

Spell Tags: Damage Movement Environment Combat

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Forge Domain

Enerpride

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