You weave together threads of Ethereal Plane to create a pair of daggers made of solidified luminousness in your hand. These magic daggers lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d6 radiant damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the daggers to attack a target that is in broad daylight or low light, you make the attack roll with advantage.
If you drop the weapons or throw them, they dissipate at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the daggers to reappear in your hand.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d6. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d6.
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