With a flourish, you send out a small glass ball that opens up a planar rift, enveloping your foes in a storm lifted straight from Frostfell. Each creature in a 20-foot-radius sphere centered on a point must make a Dexterity saving throw. A target takes 7d6 cold damage on a failed save or half as much damage on a successful one. Creatures that fail the saving throw have their movement reduced by half until the end of their next turn.
The snowstorm spreads around corners. Small objects not being worn or carried are thrown 10 feet through the air. Creatures that are killed by this spell are frozen solid.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a hollow glass ball with white crystals inside.)
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