You conjure one of the following vehicles in an occupied space within 60 ft. of you: a wooden, sail-less fishing boat or a wooden, 4-wheeled cart.
A conjured craft can hold up to 8 creatures and has a weight limit of 5000 lbs.. If either limit is exceeded, the spell ends early. The crafts can magically move independently based on your instruction (such as travel north along this road), or be controlled actively via mental commands (moving forward or turning) made as an action. If a skill check is called for, use your spellcasting ability for checks to drive the craft. Each craft has AC, Health, and speed equal to the statistics laid out below.
Fishing Boat. AC 12, HP 60, speed 1 mph (increased by current if travelling with current, or reduced to half if against current)
Cart. AC 12, HP 40, speed 3 mph (can be increased up to 6 mph as action, requiring concentration, for a maximum number of hours equal to your Constitution modifier, or to 12 mph for half that number of hours)
A craft can not be repaired, though it otherwise looks and feels real, and reacts to its environment in the same way a natural craft of its kind would. If a craft is reduced to 0 hit points, or when the spell ends, all carried creatures and objects drop as the craft disappears in a puff of dust.
* - (50 gp of Living Wood shavings, which the spell consumes)Previous Versions
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8/17/2020 3:48:04 AM
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8/17/2020 9:56:08 PM
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1.5
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Coming Soon
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