Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You command the betrayal of another being's own blood. One humanoid that you can see within range must make a Constitution saving throw: on a failure, the target is stunned until the beginning of your next turn and takes necrotic damage equal to your hit dice type + your spellcasting ability modifier, as its blood spikes out through its pores and holds it in place. On a success, the target takes half that damage and is not stunned.

At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage dice increase by 1 for each slot level above 3rd.

* - (an ounce of snake's venom or bile)

Spell Tags: Damage Debuff

Available For: Warlock (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Blood Hunter - Order of the Profane Soul (INT)

KafkaLovesYou

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