Level
1st
Casting Time
1 Reaction *
Range/Area
90 ft.
Components
V, S, M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

An opaque aura of protective energy appears and cloaks an ally. Until the start of their next turn, they have a +5 bonus to AC, including against the triggering attack, and they take no damage from magic missile.


We must protect our allies. There is not a thing as disheartening as loneliness. With my knowledge, I can give a guiding hand - to protect those I deem good and my friends.

- Jerard Ali'Stree V.

 

* - which you take when an ally is hit by an attack or targeted by the magic missile spell ** - (silver tag with the targets name inscribed )

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2020 2:35:18 AM
9
2
1
Coming Soon

Spell Tags: Warding

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Bard (Legacy) - College of Swords Artificer (Legacy) - Battle Smith (Legacy)

Worgean

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