Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
5 Rounds
School
Divination
Attack/Save
None
Damage/Effect
You reach into the mind of up to 3 creatures within range, creating a Vision of the Far Realm. Aberrations are unaffected. All other creatures must make a Wisdom saving throw taking 8d6 psychic damage on a failed save or half as much on a successful one. In addition, on a failed save the creatures are stunned. At the end of each of their turns, affected creatures can make a Wisdom saving throw. It they succeed, this effect ends for that target.
Finally, if a victim takes any damage, they get another saving throw to end the spell for them.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, you can target one additional victim for each slot level above 4th.
* - (Any body part of an aberration)
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