You create a wall of fish on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The fish fall to the ground in a heap when the spell ends. The wall’s space is very difficult, slippery terrain, impending attacking players twice as much as usual difficult terrain. A creature that attempts to move through the space of this wall must make a strength saving throw. On a failed save, a creature takes 4d4 bludgeoning damage and is stunned until the start of its next turn. On a successful save, a creature takes half as much damage and isn't stunned.
Any ranged weapon attack that enters the wall’s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target, also creating 2d20 edible cooked fish which fall to the ground, and a 5-foot-square hole is left is left in the wall. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze 2d20 fish which fall to the ground, and a 5-foot-square hole is left in the wall. A 5-foot-square of the wall has an AC of 10 and 15 hit points. When a section is dismantled, the wall's fish fill it with 5 hit points of fish each round until it restores its 15 hit point solid fish wall.
This can be used for defense, or for generating 12d20 fish which fall to the ground when the spell ends. The spell ends after one minute, or you may end it early at any time on your turn (no action required).
Comments