Level
1st
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S *
Duration
Instantaneous 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Unconscious

This spell sends creatures into a magical slumber. Each creature in a 20-foot-radius sphere must make a dexterity save. Roll 8d6, creatures with health that is lower or equal to the total are affected by this spell on a failed save, or half of the total on a success. When you cast this spell using a spell slot of 2nd level or higher, the total number of dice rolled increases by 1d6 for each slot level above 1.



* - (a pinch of fine sand, rose petals, or a cricket)

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2020 11:25:59 PM
122
4
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Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy)

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