Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You choose a fresh corpse you can see within range. A ghostly hand forms from its soul. The spectral hand is of medium size and reaches one creature that you can see within 5 feet of it. Make an attack roll, on a hit the target takes 2d6 Necrotic damage. On a hit the target must also make a constitution saving throw against your spell DC.

On a fail the target is exhausted, this effect can be repeated each turn as an action until 3 exhaustion levels has been reached. The attacks can be done each turn as long as concentration is maintained

The hand can move as a bonus action up to 60 feet.

1 Exhaustion level: Target has disadvantage on ability checks

2 Exhaustion level: Targets speed is reduced by half

3 Exhaustion level: Target has disadvantage on attack rolls and saving throws

* - (A fresh corpse and an incense infused skeletal hand)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

BruceVaarn

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