You hurl a large ball of frozen mist at a target creature. The target must make a Constitution saving throw. It takes 6d8 cold damage on a failed save, or half as much on a successful one. On a failed save, the target also has its movement speed reduced by half until the start of your next turn. The ice remains in the target until the start of your next turn, and then launches itself at another random creature within 20 feet. That creature then makes the same saving throw. The ice continues bouncing to a different target within range at the start of each of your turns for the duration of the spell. The spell ends if there are no creatures in range to bounce to, or after 1 minute.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
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