Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
Choose a willing creature in range. Until the spell ends, the creature shifts between the time of the universe. The creature gains the Tick buff which changes to the Tock debuff at the end of the caster's next turn, this continues for the duration of the spell. A creature cannot have both the Tick and Tock effects at the same time.
Tick:
- The creature has advantage on all attack rolls made.
- The creatures movement speed doubles
- The creature can attack once as a bonus action
- Dexterity saving throws and effects are made at advantage
Tock:
- Attacks rolls against the creature have advantage
- The creatures speed is halved
- Weapon attacks take a -2 penalty while in this state
- Dexterity checks and saving throws are made at disadvantage
If, at anytime, the target of the spell hits a creature, the spell is then transferred to the creature that was hit. The creature then gains the buffs or debuffs of Tick Tock, and becomes the new target of the spell.
* - (An Hourglass)
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