Level
9th
Casting Time
1 Action
Range/Area
Self
Components
None *
Duration
Special 1
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You assume the form of a different creature for the duration. The new form can be of any creature From the following list depending on your level, in addition to any beast with a challenge rating of 3 or less.

  • tyrannosaurus Rex (3rd)
  • psudodragon (1st)
  • young gold dragon (3rd)
  • adult gold dragon (12th)
  • ancient gold dragon (18th)
  • young brass dragon (3rd)
  • adult brass dragon (12th)
  • ancient brass dragon (18th)
  • young bronse dragon (3rd)
  • adult bronse dragon (12th)
  • ancient bronse dragon (18th)
  • young silver dragon (3rd)
  • adult silver dragon (12th)
  • ancient silver dragon (18th)

Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can only use one chosen legendary action or lair action of the new form. You retain the ability to speak and any languages you speak, in addition to gaining any languages spoken by the creature.

You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can speak.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment dose change shape or size to match the new form, and any equipment that the new form can't wear must merge into your new form. Equipment that merges has no effect in that state.

During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, or to revert back to your original form.

You can only become a form that will fit into the space you are currently in.

* - (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)

Spell Tags: Shapechanging

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Yu_Sonn