You enact a challenge against one creature you can see within range, which must succeed on a Wisdom saving throw or else become charmed.
As part of casting this spell, make an ability check such as an Athletics check made to climb, swim, or jump; Acrobatics to perform a series of cartwheels; Performance to play an instrument, or some other act that can be duplicated. You use your spellcasting ability modifier in place of the usual modifier for this ability check.
While charmed by this spell a creature must use its action to make the declared ability check, contesting your result. If the creature cannot repeat the action for any reason, such as not being close enough to a wall to climb, or not having the required limbs, it will perform the action to the best of its ability. If it succeeds, the spell's effects end against that creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Previous Versions
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Coming Soon
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