Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
(10 ft. )
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage
A dimension cube of energy Instantaneously surrounds all creatures in a 10ft radius they must make a DC 15 Dexterity saving throw or take 8d10 damage and half as much on a successful throw. When the spell ends the cube blinks out of existence and takes all not living things with it.
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