When cast, a phantasmal group of good-aligned celestial warriors appear and gracefully, yet violently, assails all foes in the area of effect for a short time. The beings that appear are an Astral Daeva wielding a Mace of Disruption, a Phoenix, a Solar wielding a Celestial Bow and a Gold Dragon.
For two rounds, every target in a 50x50 cube takes 4d10 points of damage from each being that appears for each round and any within or nearby must make a Consituation saving throw (DC=15) to resist being blinded for 1 round by the magnificent spectacle.
Each being does a different type of damage:
*Astral Daeva - 4d10 Bludgeoning (Magical)
*Phoenix - 4d10 Fire
*Solar - 4d10 Piercing (Magical)
*Gold Dragon - 4d10 Radiant
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