Level
9th
Casting Time
1 Action
Range/Area
Sight ()
Components
V
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Banishment (...)

You designate a spot within your sight. Time comes under your control in a 20-foot radius centered on that spot. You can freeze it, reverse it, or move it forward by as much as 1 minute as long as you maintain concentration. After casting nothing and no one, yourself included, can enter the field or affect what happens inside it. You can choose to end the effect at any moment on your turn, and events progress naturally from there.

If you chose to cast and you end up inside the designated 20-foot radius then choose one of three you may not freeze it, reverse it, or move it forward options after. Otherwise freeze it, reverse it, or move it forward round by round by as much as 1 minute as long as you maintain concentration.

  1. Reverse: You have no control, besides ending the spell, as time reverses in Time in The Void round by round for one minute. Time still moves normally outside Time in The Void
  2. Freeze: Everything is suspended inside Time in The Void. You have no control, besides ending the spell, as time is suspended in Time in The Void round by round for one minute. Time still moves normally outside Time in The Void
  3. Move it Forward:Every Creature inside Time in The Void moves as normal, yourself included. Nothing outside can interact with anything inside Time in a bottle and  nothing inside, yourself included can interact with anything outside Time in a bottle. Time still moves normally outside Time in The Void

 

Spell Tags: Control Banishment Utility Warding

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

nooby900

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