Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold

A flash echoes from your extended hand to a point you choose within range and then blossoms with a low blast of Ice. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d10 cold damage on a failed save, or half as much damage on a successful one.

The 20-foot sphere becomes difficult terrain.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* - (a tiny ball of silver and salt)

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2020 1:49:30 AM
38
2
1.0
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy)

LeviathanRaLoki

Comments

Posts Quoted:
Reply
Clear All Quotes