Level
8th
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necromantic energy washes over a creature of your choice that you can see within range, draining the essence and vitality from it. The target must make a Constitution saving throw. The target takes 5d12 necrotic damage on a failed saving throw as well as, 1 level of exhaustion and their hit point maximum is reduced by half of the damage taken for 1 hour. half as much damage on a successful one and no exhaustion or hit point maximum reduction. This spell has no effect on constructs. Undead automatically fail the save.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a non-magical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 9th level the damage increases by 3d12 for each slot level above 8th.

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2020 3:46:10 AM
2
1
1.0
Coming Soon
8/24/2020 3:48:51 AM
2
1
1.0
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

LeviathanRaLoki

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