You or a willing creature you can see within range dissipate into thin air. Until their next turn, the target exists in a pocket plane. They can see and hear into the plane they originated from but cannot move, take any action, or interact with the plane.
At the start of their next turn, the target of this spell returns to the plane they originated from, reappearing with a blinding lightning bolt at a point within range. Each creature within 5 feet must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. The spell ends and the target can take their action for this round of initiative.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
* - (a blue glass bead)
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