You fire a crackling arc of silver energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 3d8 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below.
| d8 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Thunder |
If you roll the same number on two or more d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. When this spell hits the last target in its chain (minimum 1), a burst of chaos energy ripples outward from it. Each creature you choose within 10 feet of the point of origin must succeed on a DC 15 Constitution saving throw or take 3d6 damage of the most recent damage type the spell inflicted, plus 3d6 radiant damage, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
A creature can be targeted only once by each casting of this spell.
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