You imbue your attack with the battlefield favor of Odin's Valkyries, whom aid you at the expense of your enemy.
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon leaves behind a trail of black and white feathers in the air, and the attack deals an extra 1d4 radiant damage to the target, which is then beset by incorporeal black and white celestial ravens. At the start of each of its turns until the spell ends, the target must make a Wisdom saving throw. On a failed save, it takes 1d4 necrotic damage, and you regain the same number of hit points. On a successful save, the spell ends. If the target dies while under the effect of this spell, you gain temporary hit points equal to half the creature's wisdom score (minimum of 1), rounded down. These last for 8 hours or until you finish a long rest.
This spell has no effect on undead or any creature immune to necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra radiant damage dealt by the attack increases by 1d4 for each slot. At 5th level, the necrotic and hit point die becomes 1d12.
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