Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Your magic corrupts the health of one creature you can see within range. The target takes 8d6 necrotic damage and must make a Constitution saving throw. On a failed saving throw, the target's exhaustion level is increased to 4 and can't be reduced below 4, and it has disadvantage on Constitution checks, Constitution saving throws, and death saving throws, all lasting for the duration.

The target repeats the saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it stops making saving throws against the spell. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.

If you maintain your concentration on this spell for the entire possible duration, the frailty becomes permanent. It can only be ended by greater restorationheal, or wish cast as a 9th-level spell.

Undead and constructs are immune to this spell.

* - (a turtle shell and smoke in a box)

Spell Tags: Damage Debuff Utility Combat

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Shadow Magic

BenevolentEvil

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