This spell causes a blast of light and sound which can cause creatures to become stunned, perhaps also blinded and deafened.
You choose a point within range and each creature within a 10ft radius must make a Constitution saving throw. On a failed save, the creature is affected according to its Hit Dice.
2 HD or less - The creature is blinded, deafened, and stunned for 1d4 rounds, then blinded and deafened for 1 round, and then deafened for 1 final round.
3 or 4 HD - The creature is blinded, deafened and stunned for 1d4 rounds, then blinded and deafened for 1 round.
5 or more HD - The creature is blinded, deafened and stunned for 1 round.
Sightless creatures with no ability to hear are not affected by flash bang. A silence spell removes the deafened effect and a darkness spell removes the blindness. If flash bang is cast into a area that has both darkness and silence in effect then it is countered.
* - (A pinch of mud mixed with ash)
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