A beam of cracking eldritch energy blasts forward from your finger towards a target creature of your choice. That creature must make a dexterity saving throw or take 4d10 points of force damage, or half on a successful saving throw.
On a failure the beam of eldritch energy splits into 2 different beams that strike two other creatures. Choose two other creatures, neither of which can be more than 30 feet away from the original target, and they must make a dexterity saving throw or take 2d10 points of force damage, half on a failure. You cannot target the same creature more than once with eldritch chain.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher the initial damage increases by 1d10 for every spell slot level over 3rd. For every 2d10 added to the initial damage of this spell you can target an additional secondary creature.
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