This spell can be cast as an Action or Reaction. Each has different effects.
When cast as an Action: Make a spell attack roll against the target. If it hits, the target takes 2d8 + your spellcasting modifier force damage, and must make a dexterity saving throw or drop whatever it is holding. On a success, the target does not drop what it is holding.
When cast as a Reaction: When someone makes a melee or spell attack against a creature in range, you can use your reaction to disarm the attack. Make a spell attack against the opponent’s attack roll. If it is a spell, subtract 1 from your spell attack for each level of the spell higher than your spell’s level. If your spell is higher level than theirs, add 1 for each level higher instead. On a hit, the attack/spell misses and the attacker must make a dexterity saving throw or drop anything they are holding.
If the target fails their dexterity saving throw by more than 5, they are also pushed back 10 ft.
At Higher Levels: The damage dealt by the attack increases by 1d8 for every level above 2nd.
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