A bouncing fireball springs from your palm surging towards a point you choose within range, before bouncing unpredictably. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
Roll a d3, the fireball bounces randomly for a number of turns equal to the result. To determine the direction, roll a d8 and assign a direction to each face, the fireball lands at a point 30ft in that direction. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.
* - (a tiny ball of bat guano and sulfur)Previous Versions
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8/26/2020 11:34:10 AM
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