You hold your palms to the air, and mutter a horrible curse, that sets one's soul ablaze. A creature you target within range must make a Wisdom saving throw. On a successful save, the creature takes 3d8 damage, and the spell ends. On a failed save, the creature takes 3d8 damage, and is cursed for a number of rounds, equal to the difference between their role, and your spell save DC. While cursed this way, a creature takes 1d8 damage at the start of each of its turns, and it has disadvantage on attack rolls made against you. Remove Curse ends this curse early, but Dispel Magic does not. Damage dealt by this spell ignores resistance and immunity. If this spell reduces a creature to 0 hit points, the creature dies, its soul harmlessly moving on to the afterlife.
Whenever you cast this spell using a spell slot of 3rd level or higher, you can target 1 additional creature for each slot level above 2nd.
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