Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Fire

The ground around you erupts in chaotic fury, encircling your body in a wreath of hellfire. You shed bright light in a 30 ft. radius and dim light 30 ft. beyond that for the spell's duration. The flames have no effect on you, though you appear to be encased in fire to those around you. This massive amount of flaming energy confers upon you the following benefits:

  • You are immune to fire and cold damage.
  • You gain a flying speed of 60 ft. as a cyclone of fire propels you in directions of your choosing. You cannot hover with this speed unless if you could fly already. If you fly over a creature, they take 2d10 fire damage and is set on fire. The creature takes 1d10 fire damage at the start of its turns while on fire this way. The fire ends after one minute or if they spend an action to put the fire out.
  • Any creature that ends its turn within 10 ft. of you for the first time or ends their turn there takes 2d10 fire damage and is set on fire. See the above point for details on being set on fire.
  • Creatures not immune to fire damage within 10 ft. of you have disadvantage on all attacks against you due to the immense heat of your body.
  • You can cast fireball and scorching ray at the 3rd level at will.
* - (embers of a Fire Elemental)

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Diddyjt

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