Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing

By manipulating an area of stone or similar material you cause a 5ft tall spike to shoot upwards from the ground to impale a target. Choose a creature within range, that creature must make a Dexterity saving throw or take 2d6 Piercing damage and become Restrained. On a success the creature takes half damage and does not become Restrained.

A Restrained creature can free itself as an action by making a Strength (Athletics) check against your Spell Save DC.

At Higher Levels. When cast at 2nd Level or above the damage is increased by 1d6 for each level slot above 1st.

Spell Tags: Debuff Combat

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Bookwormking101

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