You gain the service of a particularly powerful familiar. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form.
The chosen familiar can be a creature that is no larger than Small and has a challenge rating of 1 or lower, and must be from the plane of existance the material component used is attuned to. You can choose for the creature to take the form of an animal spirit, choosing to conjure a beast no larger than Small, though it shares the same creature type and statistics of the creature you choose.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can have up to 3 familiars at a time using this spell. If you cast this spell while you already have a familiar, you can instead cause one of them to adopt a new form. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Sample Creatures from different planes:
Feywild: Faerie Dragon (Younger), Pixie, Sprite
Shadowfell: Darkmantle, The Wretched
Elemental Plane of Air: Smoke Mephit, Steam Mephit
Elemental Plane of Earth: Dust Mephit, Mud Mephit
Elemental Plane of Fire: Magma Mephit, Steam Mephit
Elemental Plane of Water: Ice Mephit
Nine Hells: Lemure, Imp
Limbo: Choker, Flumph, Gazer
The Abyss: Dretch, Quasit
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