Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Once cast, the target rolls a DC 12 Constitution save, on a success, the spell does nothing. On a failure, the target can be knocked prone by any creature adjacent to it. This effect ends until the the time runs out or the creature is knocked prone from any source, magical or not.
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Posted Apr 18, 2019First off, there's no reason to use a fixed DC for the save. Aside from that, I'm not really clear on what the spell is supposed to do: Does it explicitly allow Shove attempts against otherwise invalid targets? Does it bypass immunity to the prone condition? Does it allow creatures to apply prone with no saving throw or ability contest (and if so, is there an action cost to doing that)? None of those are good ideas for a cantrip, but I'm honestly at a loss for what the intention was.