The caster makes a spell attack against one beast they can touch, is made of natural material (skin, fur, bones, muscle, etc), and is below 50 HP. The beast must make a Will (WIS) saving throw the DC of which is defined by several factors.
On a failed save, the beast is filled with Wild Magic and completely destroyed, leaving no evidence of its existence and dropping only extremely powerful magical items. The caster also takes damage equal to half the HP the creature had before its eradication.
On a successful save, the creature takes damage equal to half its current HP. The caster takes half of this damage or 1/4 the creatures HP.
The base DC is the spellcasters Spell Save DC
DC Increases:
- If the creature is of the Chaotic or Evil Alignment +2
- If the creature is an enemy or has been attacked by one of your companions +2
- If the creature has not interacted with humanoids before +1
DC Decreases:
- If the creature is of the Lawful or Good alignment -2
- If the creature regard you as friendly or has been helped by one of your companions -2
- If the creature has interacted with humanoids before -1
At Higher Levels. When you cast this spell using a spell slot of 9th level, you can target a creature with up to 100 HP remaining
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