When you cast this spell, you become attuned to nature and gain limited control over the vegetation around you. As an action you can take control over a non-magical plant within 100 ft of you that is small or larger and shape it as you see fit. You may move branches, roots and vines in order to open or close a path, form a makeshift bridge over a chasm or anything that doesnt not require the plant to grow or extend by more than 5 ft. A plant controlled in this way can not directly harm a creature. For example, a tree can not use its branches to attacks a creature, however it may use its roots to make it trip and fall.
While the spell is active, you can use a bonus action to speak a command word, rooting yourself in place. This transformation lasts for up to 1 minute and requires concentration while you gain the following features:
- You become rooted, reducing your movement speed to 0. You are immune to being prone, have advantage on Strength checks and Strength saving throws and you have disadvantage on dexterety saving throws.
- You gain a +2 bonus to your AC.
- While rooted in this way, you imbue plantlife within 50ft of you with the ability to damage or heal creatures. Until this transformation ends, you can use your action to make up to 3 melee spell attacks against creatures within 10 ft of a plant of small size or larger, that you can see within 50 ft of you. On a hit, the target takes 4d6 damage of type you choose from poison, bludgeoning, slashing or piercing. Alternatively, you may choose a creature within 10 ft of a plant of small size or larger, that you can see within 50 ft of you, and heal it for 4d6 + your Wisdom modifier.
The spell ends early, if the transformation ends or you dispell it(no action required).
* - (branches, leafs or some other piece of living plant(it cannot be dried or burnt such as tea or charcoal))
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