As a part of the action used to cast this spell, you must make a melee weapon attack against one creature or location within the spell’s range. Each creature other than you within 10 feet of the target must succeed on a Constitution saving throw. A creature hit by the weapon attack automatically fails the saving throw. On a failed save a target takes 3d6 thunder damage and is pushed 30 feet away from you in the direction of the weapon attack and knocked prone. If it collides with a solid surface, it takes an additional 3d6 bludgeoning or piercing damage, depending on the surface. A creature that succeeds on its saving throw takes half as much damage and isn’t pushed or knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the thunder damage increases by 1d6 for each slot level above 3rd.
* - (A Melee Weapon)
Comments