The WOP is a close range damaging attack used by a bard and is a combo move that's damage stacks until they roll below 4. Damage stacks on until roll number minimum is reached (3 or below) and has no cap. The damage is purely physical and will not damage any intangibles. Requirements music must be playing or be played, dexterity must be a minimum of 10.
The bard starts to dance in circles around their opponent and rolls for 4-20 and hip slams the target dealing 3 damage whilst dancing, but their charisma keeps the target dazed. They continue rolling until they get a 3 or lower. Damage adds up until they roll 3 or below, or they choose to finish with their Final WOP.
Upon rolling a 3 or less or they choose to finish they must now roll for final WOP. The target is now awaking from the daze to the damage from the bard who was dancing around them hip bashing.
WOP regardless of roll sends target back in any direction of the Bards choice 3 times the opponents height. Final Wop is a booty slam sending the target flying away based upon their height. "wop, wop, wop, wop, wop, wop, Keep wopin, Keep wopin and bounce!"---J. Dash
1-5 deals no damage. 6-10 deals 5 damage. 11-15 deals 10 damage. 16-19 deals 15 damage. 20 deals 50 damage.
This spell can't be leveled up in anyway
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