Level
9th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A brilliant blast of energy flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Dexterity saving throw. On a failed save, a creature takes 20d10 damage of your choice (acid, cold, fire, force, lightning, narcotic, poison, or thunder) and is knocked prone. On a successful save, it takes half as much damage and isn't knocked prone by this spell. Undead and oozes have disadvantage on this saving throw.

Spell Tags: Damage Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Adran_Stormwind

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