Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

You create a glowing dart of magical force that shoots towards a creature within range. Make a ranged spell attack against the target. On a miss, the target must make a Dexterity saving throw. If the attack roll hits the target, or if the target fails the saving throw, the target takes 1d6 force damage.

The spell creates more than one dart when you reach higher levels: two darts at 5th level, three darts at 11th level, and four darts at 17th level. All the darts mush be directed at the same target. Make a separate attack roll for each dart, and the target musk make a separate saving throw for each dart missed.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

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