Level
3rd
Casting Time
1 Action Ritual
Range/Area
Self
Components
V
Duration
Until Dispelled or Triggered
School
Illusion
Attack/Save
None
Damage/Effect

Two illusory dancing duplicates of yourself appear in a 5 foot radius around you. Until the spell ends, the duplicates move with you and mimic you, shifting position so it is impossible to discern the original. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have both duplicates, you must roll a 9 or higher to change the attack’s target to a duplicate. With one duplicate, you must roll an 12 or higher. When a duplicate is destroyed, it lashes out at the attacker who takes 1d6 + your charisma modifier Psychic damage
A duplicate’s AC equals 10 + your Charisma modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it, ignoring all other damage and effects. The spell ends when all duplicates are destroyed.
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

At higher levels, damage done by duplicates increases by 1d6

Available For: Bard (Legacy)

UnitBoi

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