Level
1st
Casting Time
1 Action
Range/Area
Sight 60 ft. (10 ft. *)
Components
V, S
Duration
Special 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You Enchant a small to medium size flame, causing creatures of your choice the are within 10 feet of the fire and watching it to make a wisdom saving throw. Any creature the can't be charmed or put to sleep automatically succeeds, and if you and your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on wisdom(perception) checks made to see anything other then the fire, until the spell ends. If the save fails by 5 or more the target falls asleep for the night or until woken up. The spell ends if the flame is put out, or a loud noise rouses the watchers. If the target is asleep when the fire goes out they stay asleep but will wake up if shaken or woken by a loud noise. 

Spell Tags: Control Charmed

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

telekhine

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