Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Psychic

You play an emphasised note in your battle dirge. As a result you summon magical shards of glass to hail on those that stand before you. The creatures in the cone must make a Dexterity saving throw or take 3d6 psychic damage. On a success they take half of the damage. Creatures that cannot hear do not take damage from this spell.


At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

* - (a musical instrument or a piece of sheet music)

Spell Tags: Damage Combat

Available For: Bard (Legacy)

DetectiveWizard

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