Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

You summon strange, shimmering, eerie spirits that twist and dance around you in a 10 foot radius sphere. Creatures attacking one another with melee attacks must make a Wisdom saving throw against your spell save DC. On a failure they are confused by the swirling spirits and must make their attack rolls at disadvantage as long as they are attacking creature’s within the radius or while they themselves remain within the radius of the spell.

* - (a butterfly or moth's wing)

Spell Tags: Buff Debuff Combat

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT)

DetectiveWizard

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