A sphere of shimmering force encloses the caster and any creatures or items in a 5ft radius. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.
The Sphere has an AC of 20 and HP 50. Nothing--not physical objects, energy, or other spell effects--can enter the barrier, though physical objects can be pushed out through it. In this way the sphere can be used to attack dealing 10D20+20 slashing damage after which the sphere collapses and the caster and those inside the sphere suffer one point of exhaustion.
The sphere is weightless and just large enough to contain the creatures or objects inside. An enclosed creature can use its action to push against the sphere's walls to roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures or pushed by spell effects.
A disintegrate spell targeting the globe destroys it without harming anything inside it.
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