Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Roll 1d100 and consult the table.

1-5 -> Being that the curse its self is unlucky, it has backfired causing the creature to gain advantage on all rolls it makes for one turn.

6-24 -> The creature has disadvantage on all checks and saving throws until its next turn if it fails a wisdom saving throw.

25-49 -> The creature trips and is knocked prone or if the creature is flying it falls for 1 round.

50-99 -> The creature makes some sort of mistake resulting in it taking taking ....

  • 50-59 1d4 damage
  • 60-69 1d6 damage
  • 70-79 1d8 damage
  • 80-89 1d12 damage
  • 90-99 1d12 damage plus one condition that makes sense in the context of the accident

100 -> The creature is incapacitated if it fails a Constitution saving throw.

 

Available For: Wizard (Legacy)

Riamy

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