Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Roll 1d100 and consult the table.
1-5 -> Being that the curse its self is unlucky, it has backfired causing the creature to gain advantage on all rolls it makes for one turn.
6-24 -> The creature has disadvantage on all checks and saving throws until its next turn if it fails a wisdom saving throw.
25-49 -> The creature trips and is knocked prone or if the creature is flying it falls for 1 round.
50-99 -> The creature makes some sort of mistake resulting in it taking taking ....
- 50-59 1d4 damage
- 60-69 1d6 damage
- 70-79 1d8 damage
- 80-89 1d12 damage
- 90-99 1d12 damage plus one condition that makes sense in the context of the accident
100 -> The creature is incapacitated if it fails a Constitution saving throw.
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