Grants the ability for a shield to be used as a thrown weapon.
The next time you hit a creature with a thrown shield attack (Physical attack: Dex+Proficiency) before this spell ends, the shield radiates with the grace of Torm as it spins through the air. The initial target takes 1d6 radiant damage on a successful attack. If the target is hit and there is a creature within 10 ft of it, the shield ricochets towards it. The shield can bounce up to two more creatures after the initial target (total of three). The subsequent creatures require separate attack and damage rolls (1d6). If one of these attacks miss the shield returns to the thrower immediately.
If the initial target is within 5ft of the thrower the attack is at disadvantage.
At Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st as well as the amount of potential ricochet targets. For example: Cast at 2nd level, you can hit a maximum of 4 targets and any target you hit will be dealt 2d6 radiant damage.
* - (Shield (Must be proficient))
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